A great ability for increasing your overall damage output. Persistent Distraction – An amazing ability that puts Distracted and Flanked on an opponent when you engage them in combat, meaning that Sneak attack and Deathblows passives are automatically added to your attacks.ĭeep Wounds– 20% of Damage dealt added as Raw Damage over time. Riposte – Chance to make a Full Attack Counter when an attack targeting Deflection misses. Works with Melee Attacks and Abilities, making it a must for any damage dealing Class. Which of these you need depends on if you went for one weapon in each hand or a two-hander.ĭirty Fighting – Converts 10% of Hits to Crits. Two Weapon Style/ Two-Handed Style– Decreases Recovery Time when wielding 2 Weapons or increased Damage when wielding 2 handed weapon. This is the ability you will be using the most, as it only costs 1 AP and is available very early in the game. In addition it is a Full Attack, meaning you are going to attack with both weapons at once (if you Dual Wield). Streetfighter RogueĬrippling Strike – An amazing ability that increases damage dealt by +25% and adds 2 Bonus Penetration. Added Burn damage is nice to have, and it is a powerful ability that has increased Accuracy by 10 when used so scoring a Crit becomes easier. The third ability is Eternal Devotion, naturally. Every time you Riposte you also heal since it counts as Weapon Damage. Enduring Beacon is an excellent upgrade for this build since it puts Blinded on enemies around, making them miss more which triggers Riposte from Champion’s Cape and the Rogue Riposte passive. That is where Debilitating Strike comes in play because it puts Distracted back, making the Deathblows bonus count again. Sometimes enemies can resist or remove Distracted from Persistent Distraction and Hobbled, which means you won’t benefit from Deathblows. Debilitating Strike which increases damage done by 25%, adds 2 PEN and puts Distracted and Hobbled afflictions. An example of a good Battle Axe would be Magran’s Favor with Eternal Devotion because it increases Fire Levels, does Burn damage as well, and has the Blazing Core upgrade which heals wielder for a bit when striking an enemy.įrom active abilities we only need 3. Both of these bonuses scale with Religion. It heals the wearer and allies upon killing an enemy and increases Hit to Crit ratio with Weapon attacks. Twin Eels is another fantastic choice but it requires the Beast of Winter DLC. For the Greatsword I went with Sanguine Greatsword because it has an upgrade that restores 10 Health in 6 secs upon scoring Crit. Battle Axes have a passive that increases Crit damage by 20%. The Greatsword has a modal ability, Savage Attack, that increases damage by 30% but decreases accuracy by -10. The Weapon we are using is either a Greatsword or Two Battle Axes. This build is not gear dependent, which gives you plenty of choice when it comes to what to equip. Initiate healing wave when at Health threshold (Hurt, Bloodied and Near Death) Increased Accuracy and damage when Bloodied or Near Death. You can use any race but some work better for this particular build. INT affects the Duration and AoE size of Enduring Beacon and Garrote, RES increases Deflection, and CON health. Leaving the rest at 10 is recommended because everything offers something to this build. On higher difficulties it is harder to hit enemies due to increased Deflection. If we cannot hit an enemy then we cannot heal (or kill them). PER is the most important stat for any DPS class because it increase Accuracy. DEX is used to strike enemies more often which leads to higher DPS and more frequent heals. MIG affects the damage we do, which is really important since we get 15% back as healing. That is why focusing on MIG, DEX and PER are the priority. Every attribute is useful for this build, but we need to make cuts somewhere unfortunately.
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